AI Insights · Timothy · April 2025
Top Down Games Performance on Unified Platform in South America Q1 2025
Explore the performance trends of the top 5 top-down games in South America during Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, top-down games on a unified platform in South America showed varied performance trends. Here’s a closer look at the top five games in this category, based on data from Sensor Tower.
Brawl Stars, developed by Supercell, experienced fluctuations in weekly revenue, starting at approximately $681K in early January and declining to around $433K by the end of March. Weekly downloads decreased from 378K to 178K over the quarter, while active users saw a drop from 13.8M to 11.6M.
Pokémon TCG Pocket by The Pokemon Company maintained steady weekly revenue with a peak of $486K in late January. Downloads started strong at 802K and tapered off to 197K. Active users remained relatively stable, fluctuating between 3.3M and 2.5M.
Mobile Legends: Bang Bang from MOONTON saw an increase in weekly revenue, reaching $278K in late March. Downloads decreased from 173K to 72K, while active users hovered around 2M throughout the quarter.
Travel Town - Merge Adventure by Moon Active showed consistent weekly revenue, with minor fluctuations around $200K. Downloads started at 74K, peaking at 97K mid-quarter, before falling to 59K. Active users slightly declined from 293K to 289K.
Finally, League of Legends: Wild Rift by Riot Games experienced a drop in weekly revenue from $223K to $131K. Downloads remained low, ranging from 51K to 34K, while active users decreased from 719K to 503K.
For more detailed insights, visit Sensor Tower to explore further trends and analysis.